Shigeru Miyamoto
1952– · Japanese video game designer (born 1952)
Topics: creativity, software engineering, programming, software design
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
— Shigeru MiyamotoWhen we’re doing an action game, we make the second level first. We begin making level 1 once everything else is completed.
— Shigeru MiyamotoA good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
— Shigeru MiyamotoI think great video games are like favorite playgrounds, places you become attached to and go back to again and again. Wouldn't it be great to have a whole drawer full of "playgrounds" right at your fingertips?
— Shigeru MiyamotoIf you release a game in a bad state, you will always regret it.
— Shigeru MiyamotoIt isn't about "games", for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself.
— Shigeru MiyamotoI could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.
— Shigeru Miyamoto